Arun T R

Glance - 3

Glance Gaming

Glance Gaming transformed the Android lock screen into a destination for instant, snackable gameplay. The challenge was to create an experience that encouraged users to discover, start, and return to games without disrupting the core lock screen experience. As a Product Designer, I focused on improving discoverability, reducing interaction friction, and designing engaging user flows that balanced speed with delight.

Industry

Gaming

Platform

Android​

Role

Product Designer​

Duration

3 Months​

Glance - 3
10%

Increased user retention

11%

Reduction in user churn

Higher

Player
Engagement

Faster

Game
discovery

Overview

Glance Gaming is a mobile gaming platform integrated into Android lock screens, enabling users to discover and play casual games without downloading standalone applications.

The objective was to improve the overall gaming experience by reducing friction in the user journey, increasing player engagement, and improving long-term retention while supporting key business metrics.

The challenge

Although users could easily access games from their lock screen, engagement declined over time due to friction in discovery, onboarding, and gameplay.

Business Goals

The project focused on improving both user satisfaction and business performance.

Increase player retention

Reduce user churn

Improve engagement

Simplify the gaming experience

Encourage repeat sessions

Understanding Users

Before designing solutions, I worked to understand user behaviour, motivations, and pain points throughout the gaming journey.

Key Insights

Users wanted instant entertainment with minimal effort.

Players often abandoned sessions when discovery became difficult or progression lacked clarity.

Reducing cognitive load and simplifying decision-making became central design priorities.

Strategy

Instead of redesigning isolated screens, I focused on improving the complete player journey.

Simplify Discovery

Help users find relevant games faster.

Reduce Friction

Minimise unnecessary interactions before gameplay.

Improve Engagement

Create smoother interactions that encourage longer sessions.

Support Retention

Design experiences that motivate users to return regularly.

The challenge

The redesigned experience introduced a cleaner navigation structure, clearer game hierarchy, and simplified interaction patterns.

The focus was on reducing friction while making gameplay feel more immediate and enjoyable.

Design Highlights

Design Process

Discover

Analysed the existing product experience and identified user pain points.

Define

Prioritised usability issues based on business and user needs.

Design

Created wireframes, interaction flows, prototypes, and high-fidelity interfaces.

Validate

Collected feedback, refined interactions, and iterated on the design.

Deliver

Worked closely with developers to ensure accurate implementation.

Solution

The challenge

Key Learnings

Designing for a lock-screen platform required balancing speed, simplicity, and engagement.

This project reinforced that reducing friction often creates greater business impact than adding more features.

Small improvements across multiple touchpoints can significantly influence long-term retention and user satisfaction.

Next Project

Msvgo - 0

Gaming

Mobile

MSVGo​

Enhanced the learning experience with intuitive navigation and a scalable design system.​

+18%​

Lesson Completion​

+10%​

Navigation Time​

Let's create products that make an impact.

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